Might & Magic: Heroes 5.5 download - novinky zo sveta Heroes 3, Heroes 5 a Heroes 7. Horn of the Abyss (HotA), HD mod, Wake of Gods. May 06, 2012 iNOTE: Not 100% sure on all of this, but I think Skillwheel 2.1 applies to H5 original game v1.5+ & HoF v2.1, Skillwheel 2.03 applies to H5 original game v1.4-1.41 & HoF v2.0 (before the changes to necromancy), and Skillwheel 1.1 is for very old versions of H5 original game (probably v1.1) Edited on Thu, Sep 04 2008, 18:25 by Shad0WeN/i.
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Heroes 5 Patch 1.5 released. SkillWheel in game. Heroes 5: First Official Map Contest. Heroes 5 walkthrough Hammers of Fate. Heroes 5 - The Skull of Shadows. Heroes 5 Patches 1.41+2.01 download. Heroes 5: Hammers of Fate: Cheats. Heroes 5 - New Dwarven Creatures - stats and abilities. The Heroes 5 expansion: Hammers of Fate has been released!!
Ц Heroes-4 World championship 2011 went to quarter-finals stage. All 8 players are known already. Here is the list of opponents who made it through 2 stages of Championship:Gustn vs Irisblue
M8mat vs BigAke
Camoes vs Lord Nadicus
Jel vs CTPAHHuK
Every one of them is a tough player and their fight promises to be very interesting. We wish all players luck, but will root for our favorite fighter.October 01, 2011 - On-line Heroes 4 World Championship 2011 is about to begin! Registration is now open on following web-sites: Archangel castle, Heroes Leagues, Heroes World, Equilibris (in Russian), Heroes Community, Heroic Corner. Tournament organizers: Camoes, Havr, Lu41k, M8mat, HeartDe. Tournament Judges: 00Draniki, DJN, Gustn, Shnurov, Zybr. Working version of Heroes IV Ч Equilibris 3.51.
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More info can be found in following forum topics: Archangel castle, Heroes Leagues, Heroes World, Equilibris (in Russian), Equilibris (in English), Heroes Community, Heroiс Corner.January 30, 2008 - We are glad to present you Heroes IV World Championship 2008! There are players already registered from more than 10 countries and 3 continents. Tournament organizers are: Russian Heroes League, French Archangel Castle, Russian Heroes World and Polish General's Guild. Equilibris 3.51 was announced as an official tournament game version. Read more and join this party on Heroes League IV World Championship 2008 page.March 30, 2007 - Those of you who read forums are probably aware that we are working on economy aspects of the game. The screenshot is an intermediate result of our work. We hope it will give you fresh ideas to discuss. |
We were asked about results of our map contest more than once. Today we annonce three maps and their authors, whose works were the best among all we got. We decided not to award authors the first, the second and the third places, because maps were in different categories. Maps are given in alphabetical order below: |
July 3, 2006 - One more good news for mapmakers. In Equilibris 3.6 they will have even more power defining Heroes 'supply' in taverns. Screenshot shows you the tavern which has two scripted limitations - Thieves are much more expensive, and Archers are unavailable. The conditions can be changed as the time goes and events are triggered. For example, the idea to make all heroes more expensive every new week is very easy to implement with this functionality! |
The first news comes from our partner sites - www.heroesleague.ru and www.achangelcastle.com. 'We are glad to announce the first online tournament between HeroesLeague (RUS) and ArchangelCastle (FRA).' Visit the above mentioned web-sites for detailed info.
Second news is all ours. In this forum thread we published the list of adventure map objects that most likely will be included in Equilibris 3.6. Here is the copy of the post:Aproximate list of objects, planned for Equilibris 3.6
Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)
One more addition to the map editor (and the game, of course!) will be the invisible, but impassible object. The most obvious way to use it - make some regions impassible without putting a lot of objects fitting to landscape poorly. Another idea - to block 'divide-army-cheat'. We are sure mapmakers will find more advanced use for this addition. The screenshot displays the way the new object works both in editor and in game. |
We present two screeshots today. They feature objects that we promised for the upcoming Equilibris 3.6. The first screenshot shows two new prison types - Ice rock and Sea scull jail. On the second screenshot you can see the field tavern associated with Might town. |
April 13, 2006 - There was a 'leak' in our forum about different environment effects that Equilibris Team is working on. We present a screenshot with a new object, already known 'Easter-island' style statues and fog over swamp. Second screenshot features stand-alone tavern. Inside you will have a choice of heroes similar to the tavern in Academy town. |
You are welcome to discuss new screenshots in the corresponding forum thread. By the way, what is that object on the first screenshot? ;)
Feb 01, 2006 - Interesting news from our colleagues from Heroesportal.net. Heroesportal announced an offline tournament devoted to six (!) years anniversary with a prize fund of $100. In this tournament you can not use any property you bought before. Check details on Heroesportal web-site. |
Some new screenshots today. We think some of them are debatable and want to hear your feedback. First three screenshots display creature banks, and the fourth one - yes! - Sea Monster dwelling.
We want to draw your attention, that our forum moved with all Celestialheavens forums to a new location. Update your bookmarks.
December 06, 2005 - We have determined the best maps among those we received for our contest. After some thorough testing we will announce winners. Though we reveived less maps than we expected (and we were optimistic), their quality is high. Great screenshot was posted recently on Celestialheavens. Equilibris has moved beyond PC market :) |
November 08, 2005 - Our host site - www.celestialheavens.com - has posted 2 maps for Equilibris in the recent days. We thought we should repost the news here, so .. here they are:
'Signs of Science' by Rakne Fne: A large singleplayer map (played like extra-large) filled with quests and crazy humour. On higher difficulty levels AI is boosted. The map can be played on WoW or Equilibris. If you play on Equilibris, selecting Life faction will make your life easier, and selecting Death faction - harder. All combat skills are disabled on this map. Hiring an archer is concidered cheating. If your favourite strategy was developing invincible hack&slash heroes, you'll have a hard time playing this map. |
'Dancing Crusader' by Grumpy Old Wizard: An extra-large singleplayer map, designed for Equilibris 3.51 or higher, designed for stationary guards and advanced difficulty setting. You can try higher difficulty settings at your own risk. The map is very story-intensive, script-intensive and combat-intensive. You can expect your heroes to be very well developed by the end of the game - around level 40 in case you play with 3 heroes. |
The number of donations to our prize fund was a sort of indicator for us. We had only ONE donation so far. So the interest to Equilibris map contest is very modest, which is sad. The team will of course add up to the fund.
September 17, 2005 - We have received messages from mapmakers (and expect some more), willing to take part in map contest. We expect tough competition in several contest categories, including single-player XL maps. It took us some more time to prepare map-contest version of campaign editor than we expected. Not to compromise on quality, we decided to extend the deadline for the last time - it's the 31-st of October now. Any message sent to our contest e-mail till the end of September should be copied to this address in order to ensure it's delivery.
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September 15, 2005 - Heroes fans, who follow news about the development of HoMM-V, already know about stolen version of the game being sold in several cities. This is an old version, Nival says it is the first 'Playable Demo'. Salesmen assure clients it's 'alpha' version (I found 'alpha' 4 times on the cover). We decided to post a cover of the CD, so you know what you see when you see it. |
Nival urges you not to buy this pirated product, besause 'you will neither find new information about Heroes-V, nor have the pleasure of playing this very early version.' Well, even though it does provide some information about the development ideas, I have to agree about very doubtful pleasure of playing it.
September 13, 2005 - If you are here, you either create maps or you play them. Either way, you must be interested in our map contest. For those who make maps, we posted new information about the special version of map editor. For those who want great maps for our map pack, but do not want to create maps themselves, we posted information how to make a contribution to our prize fund. Here you can find our updated map contest page. |
Dear mapmakers, who intend to take part in our contest! Please send us a message, so we know your e-mail address and send you a link to the map editor upload. We also need to know how many maps we will have to evaluate, to plan our time and resources. Thank you.
August 25, 2005 - Rules of our map contest can be found on special page. The deadline for submitting maps hase been postponed to Sunday, the 16-th of October. |
3 new screenshots today. The left screenshot shows Nature tavern - a place to hire heroes of Nature, Chaos and Life alignments. Screenshot in the middle shows new types of quest objects. Stonehenge on Salisbury Plain, England, was the source of inspiration. The right screenshot shows another type of 'stonehenge' altar, surrounded by Easter-island-like statues.
As you probably know already, Ubisoft has announced Heroes-V betatest subscription open (if you missed the news - go directly to CelestialHeavens homepage). What is of particular interest to Equilibris Team is that Equilibris Mod (just as Wake of Gods) is almost officially confirmed to be on par with official Heroes addons - 'Gathering Storm' and 'Winds Of War'. |
July 19, 2005 - few more screenshots. The first screenshot presents the long-awaited feature, allowing to distinguish between visited and not visited Oracles (will be implemented in Equilibris 3.6). |
The second screenshot presents new kind of walls for adventure maps.
June 29, 2005 - The second news for mapmakers we promised last time is more important. We announce an Equilibris map contest. There will be no special topic for this contest. There will be no limits to your imagination, like only singleplayer maps, only M and L maps or anything like that. Your skills, your imagination, your ideas and your energy are the only things that will matter in this contest. |
Winner maps will be included in Equilibris final version map pack. The last day we accept contest maps - 31-st of August, 2005.
In fact, we want to widen the range of your possibilities in our map contest even more. Soon after the release of Equilibris 3.6 with some new content we are going to release a very special product for those who take part in this contest - map editor with more even more content, than in Equilibris 3.6. You'll have more possibilities to implement your mapmaking ideas than ever before.
We are going to form a special fund to offer prizes to winners. Of course, we can't do it without community support. In the next few days we'll post detailed instructions how to do it. If you decide to contribute, you'll have the opportunity to define who would get your contribution - the winner in multiplayer maps category, for example, or the winner of singleplayer M-sized maps in Spanish category. We'll follow your instructions, if possible.
We know that people all over the world play Heroes of Might and Magic - IV. We expect that a lot of people from different countries will be willing to take part in our contest. But we will be able to process maps only in Russian and English. Not to exclude the rest of talented mapmakers from our contest, we apply to all community leaders. Help your language version of Equilibris not to lose the best maps in your language! Contact us and we will find a way to cooperate in this contest.
If you consider taking part in this contest - you may start your map today. After we upload a special editor - you will be able to switch to a new editor freely.
News - previous page
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Cheat Pages Navigator
1. Introduction2. Adding Skills3. Adding Creatures4. Adding War Machines5. Adding Spells6. Adding Artifacts to Heroes7. Hero Names Chart8. Miscellaneous ModificationsAdding a complete army (disabled in 1.2)
add_army (#), (0 or 1)
This fills all of your selected hero's slots with exactly 100 creatures from the town class you indicate. 0 or 1 sets whether these creatures are upgraded or not, 0 being basic, and 1 being the upgraded version of the creature. More times do not give you 200, 300, etc.
Note: It used to add 10 such creatures in each slot prior to the 1.1 patch.
Town names (as per how the game refers to them) and its corresponding #:
HEAVEN | 0 | (no, it is not HAVEN) |
PRESERVE | 1 | (no, it is not SYLVAN) |
ACADEMY | 2 | |
DUNGEON | 3 | |
NECRO | 4 | |
INFERNO | 5 |
So, for example:
add_army 1, 0
..gives your hero 100 creatures of each basic Sylvan creature.
add_army 4, 1
..gives your hero 100 creatures of each upgraded Necropolis creature.
The @ Variant: Adding Specific Creatures, Variable Amounts
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Obviously, the previous command for adding creatures can be rather maddening, in that you get every creature of a faction, and the stack sizes are only 10. What if you wanted something like 5000 Black Dragons? Quickjava for firefox. This code allows you to do that.
For example:
@AddHeroCreatures('Pelt', CREATURE_BONE_DRAGON, 22);
OR @AddHeroCreatures('Pelt', 41, 22);
..gives the Necromancer hero Vladimir 22 bone dragons.
So, the code is:
@AddHeroCreatures('Name', CREATURE_NAME, #);
OR@AddHeroCreatures('Name', #, #);
Note: to effectively use this code, it is essential to refer to the Hero Names Chart, and to the following Creature Names / Numbers Chart.
Removing Specific Creatures
Of course, you can just dismiss creatures through the game interface, but if we try to be exhaustive, the removal command also exists:
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@RemoveHeroCreatures('Name', CREATURE_NAME, #);
OR@RemoveHeroCreatures('Name', #, #);
Creature Names / Numbers Chart
The chart is organized by faction, and then from the weakest creature to the strongest (for example, Gremlins to Colossi for the Academy faction), rather than alphabetically. The upgraded variant of each creature immediately follows its basic form.
Creature name in-game | Code constant | Numeric code |
---|---|---|
Academy | ||
Gremlin | CREATURE_GREMLIN | 57 |
Master Gremlin | CREATURE_MASTER_GREMLIN | 58 |
Stone Gargoyle | CREATURE_STONE_GARGOYLE | 59 |
Obsidian Gargoyle | CREATURE_OBSIDIAN_GARGOYLE | 60 |
Iron Golem | CREATURE_IRON_GOLEM | 61 |
Steel Golem | CREATURE_STEEL_GOLEM | 62 |
Mage | CREATURE_MAGI | 63 |
Arch Mage | CREATURE_ARCH_MAGI | 64 |
Djinn | CREATURE_GENIE | 65 |
Djinn Sultan | CREATURE_MASTER_GENIE | 66 |
Rakshasa Rani | CREATURE_RAKSHASA | 67 |
Rakshasa Raja | CREATURE_RAKSHASA_RUKH | 68 |
Colossus | CREATURE_GIANT | 69 |
Titan | CREATURE_TITAN | 70 |
Gremlin Saboteur | CREATURE_GREMLIN_SABOTEUR | 159 |
Elemental Gargoyle | CREATURE_MARBLE_GARGOYLE | 160 |
Magnetic Golem | CREATURE_OBSIDIAN_GOLEM | 161 |
Battle Mage | CREATURE_COMBAT_MAGE | 162 |
Djinn Vizier | CREATURE_DJINN_VIZIER | 163 |
Rakshasa Kshatra | CREATURE_RAKSHASA_KSHATRI | 164 |
Storm Titan | CREATURE_STORM_LORD | 165 |
Dungeon | ||
Scout | CREATURE_SCOUT | 71 |
Assassin | CREATURE_ASSASSIN | 72 |
Blood Maiden | CREATURE_WITCH | 73 |
Blood Fury | CREATURE_BLOOD_WITCH | 74 |
Minotaur | CREATURE_MINOTAUR | 75 |
Minotaur Guard | CREATURE_MINOTAUR_KING | 76 |
Grim Raider | CREATURE_RIDER | 77 |
Dark Raider | CREATURE_RAVAGER | 78 |
Hydra | CREATURE_HYDRA | 79 |
Deep Hydra | CREATURE_CHAOS_HYDRA | 80 |
Shadow Witch | CREATURE_MATRON | 81 |
Shadow Matriarch | CREATURE_MATRIARCH | 82 |
Shadow Dragon | CREATURE_DEEP_DRAGON | 83 |
Black Dragon | CREATURE_BLACK_DRAGON | 84 |
Stalker | CREATURE_STALKER | 138 |
Blood Sister | CREATURE_BLOOD_WITCH_2 | 139 |
Minotaur Taskmaster | CREATURE_MINOTAUR_CAPTAIN | 140 |
Brisk Raider | CREATURE_BLACK_RIDER | 141 |
Foul Hydra | CREATURE_ACIDIC_HYDRA | 142 |
Shadow Mistress | CREATURE_SHADOW_MISTRESS | 143 |
Red Dragon | CREATURE_RED_DRAGON | 144 |
Fortress | ||
Defender | CREATURE_DEFENDER | 92 |
Shieldguard | CREATURE_STOUT_DEFENDER | 93 |
Spearwielder | CREATURE_AXE_FIGHTER | 94 |
Skirmisher | CREATURE_AXE_THROWER | 95 |
Bear Rider | CREATURE_BEAR_RIDER | 96 |
Blackbear Rider | CREATURE_BLACKBEAR_RIDER | 97 |
Brawler | CREATURE_BROWLER | 98 |
Berserker | CREATURE_BERSERKER | 99 |
Rune Priest | CREATURE_RUNE_MAGE | 100 |
Rune Patriarch | CREATURE_FLAME_MAGE | 101 |
Thane | CREATURE_THANE | 102 |
Warlord / Flame Lord | CREATURE_WARLORD | 103 |
Fire Dragon | CREATURE_FIRE_DRAGON | 104 |
Magma Dragon | CREATURE_MAGMA_DRAGON | 105 |
Mountain Guard | CREATURE_STONE_DEFENDER | 166 |
Harpooner | CREATURE_HARPOONER | 167 |
Whitebear Rider | CREATURE_WHITE_BEAR_RIDER | 168 |
Battlerager | CREATURE_BATTLE_RAGER | 169 |
Rune Keeper | CREATURE_FLAME_KEEPER | 170 |
Thunder Thane | CREATURE_THUNDER_THANE | 171 |
Lava Dragon | CREATURE_LAVA_DRAGON | 172 |
Haven | ||
Peasant | CREATURE_PEASANT | 1 |
Conscript | CREATURE_MILITIAMAN | 2 |
Archer | CREATURE_ARCHER | 3 |
Marksman | CREATURE_MARKSMAN | 4 |
Footman | CREATURE_FOOTMAN | 5 |
Squire | CREATURE_SWORDSMAN | 6 |
Griffin | CREATURE_GRIFFIN | 7 |
Royal Griffin | CREATURE_ROYAL_GRIFFIN | 8 |
Priest | CREATURE_PRIEST | 9 |
Inquisitor | CREATURE_CLERIC | 10 |
Cavalier | CREATURE_CAVALIER | 11 |
Paladin | CREATURE_PALADIN | 12 |
Angels | CREATURE_ANGEL | 13 |
Archangel | CREATURE_ARCHANGEL | 14 |
Enforcer / Brute | CREATURE_LANDLORD | 106 |
Crossbowman | CREATURE_LONGBOWMAN | 107 |
Vindicator | CREATURE_VINDICATOR | 108 |
Battle Griffin | CREATURE_BATTLE_GRIFFIN | 109 |
Zealot | CREATURE_ZEALOT | 110 |
Champion | CREATURE_CHAMPION | 111 |
Fallen Angel / Seraph | CREATURE_SERAPH | 112 |
Inferno | ||
Imp | CREATURE_FAMILIAR | 15 |
Familiar | CREATURE_IMP | 16 |
Horned Demon | CREATURE_DEMON | 17 |
Horned Overseer | CREATURE_HORNED_DEMON | 18 |
Hell Hound | CREATURE_HELL_HOUND | 19 |
Cerberus | CREATURE_CERBERI | 20 |
Succubus | CREATURE_SUCCUBUS | 21 |
Succubus Mistress | CREATURE_INFERNAL_SUCCUBUS | 22 |
Hell Charger | CREATURE_NIGHTMARE | 23 |
Nightmare | CREATURE_FRIGHTFUL_NIGHTMARE | 24 |
Pit Fiend | CREATURE_PIT_FIEND | 25 |
Pit Lord | CREATURE_BALOR | 26 |
Devil | CREATURE_DEVIL | 27 |
Arch Devil | CREATURE_ARCHDEVIL | 28 |
Vermin | CREATURE_QUASIT | 131 |
Horned Grunt | CREATURE_HORNED_LEAPER | 132 |
Firehound | CREATURE_FIREBREATHER_HOUND | 133 |
Succubus Seducer | CREATURE_SUCCUBUS_SEDUCER | 134 |
Hell Stallion | CREATURE_HELLMARE | 135 |
Pit Spawn | CREATURE_PIT_SPAWN | 136 |
Arch Demon | CREATURE_ARCH_DEMON | 137 |
Necropolis | ||
Skeleton | CREATURE_SKELETON | 29 |
Skeleton Archer | CREATURE_SKELETON_ARCHER | 30 |
Zombie | CREATURE_WALKING_DEAD | 31 |
Plague Zombie | CREATURE_ZOMBIE | 32 |
Ghost | CREATURE_MANES | 33 |
Spectre | CREATURE_GHOST | 34 |
Vampire | CREATURE_VAMPIRE | 35 |
Vampire Lord | CREATURE_VAMPIRE_LORD | 36 |
Lich | CREATURE_LICH | 37 |
Archlich | CREATURE_DEMILICH | 38 |
Wight | CREATURE_WIGHT | 39 |
Wraith | CREATURE_WRAITH | 40 |
Bone Dragon | CREATURE_BONE_DRAGON | 41 |
Spectral Dragon | CREATURE_SHADOW_DRAGON | 42 |
Skeleton Warrior | CREATURE_SKELETON_WARRIOR | 152 |
Rot Zombie | CREATURE_DISEASE_ZOMBIE | 153 |
Poltergeist | CREATURE_POLTERGEIST | 154 |
Vampire Prince | CREATURE_NOSFERATU | 155 |
Lich Master | CREATURE_LICH_MASTER | 156 |
Banshee | CREATURE_BANSHEE | 157 |
Ghost Dragon | CREATURE_HORROR_DRAGON | 158 |
Stronghold | ||
Goblin | CREATURE_GOBLIN | 117 |
Goblin Trapper | CREATURE_GOBLIN_TRAPPER | 118 |
Centaur | CREATURE_CENTAUR | 119 |
Centaur Nomad | CREATURE_CENTAUR_NOMAD | 120 |
Warrior | CREATURE_ORC_WARRIOR | 121 |
Mauler | CREATURE_ORC_SLAYER | 122 |
Shaman | CREATURE_SHAMAN | 123 |
Sky Daughter | CREATURE_SHAMAN_WITCH | 124 |
Slayer | CREATURE_ORCCHIEF_BUTCHER | 125 |
Executioner | CREATURE_ORCCHIEF_EXECUTIONER | 126 |
Wyvern | CREATURE_WYVERN | 127 |
Foul Wyvern | CREATURE_WYVERN_POISONOUS | 128 |
Cyclops | CREATURE_CYCLOP | 129 |
Untamed Cyclops | CREATURE_CYCLOP_UNTAMED | 130 |
Goblin Witch-Doctor | CREATURE_GOBLIN_DEFILER | 173 |
Centaur Marauder | CREATURE_CENTAUR_MARADEUR | 174 |
Warmonger | CREATURE_ORC_WARMONGER | 175 |
Earth Daughter | CREATURE_SHAMAN_HAG | 176 |
Chieftain | CREATURE_ORCCHIEF_CHIEFTAIN | 177 |
Paokai | CREATURE_WYVERN_PAOKAI | 178 |
Bloodeyed Cyclops | CREATURE_CYCLOP_BLOODEYED | 179 |
Sylvan | ||
Pixie | CREATURE_PIXIE | 43 |
Sprite | CREATURE_SPRITE | 44 |
Blade Dancer | CREATURE_BLADE_JUGGLER | 45 |
War Dancer | CREATURE_WAR_DANCER | 46 |
Hunter | CREATURE_WOOD_ELF | 47 |
Master Hunter | CREATURE_GRAND_ELF | 48 |
Druid | CREATURE_DRUID | 49 |
Druid Elder | CREATURE_DRUID_ELDER | 50 |
Unicorn | CREATURE_UNICORN | 51 |
Silver Unicorn | CREATURE_WAR_UNICORN | 52 |
Treant | CREATURE_TREANT | 53 |
Ancient Treant | CREATURE_TREANT_GUARDIAN | 54 |
Green Dragon | CREATURE_GREEN_DRAGON | 55 |
Emerald Dragon | CREATURE_GOLD_DRAGON | 56 |
Dryad | CREATURE_DRYAD | 145 |
Wind Dancer | CREATURE_BLADE_SINGER | 146 |
Arcane Archer | CREATURE_SHARP_SHOOTER | 147 |
High Druid | CREATURE_HIGH_DRUID | 148 |
Pristine Unicorn | CREATURE_WHITE_UNICORN | 149 |
Savage Treant | CREATURE_ANGER_TREANT | 150 |
Crystal Dragon | CREATURE_RAINBOW_DRAGON | 151 |
Neutrals | ||
Air Elemental | CREATURE_AIR_ELEMENTAL | 88 |
Black Knight | CREATURE_BLACK_KNIGHT | 89 |
Death Knight | CREATURE_DEATH_KNIGHT | 90 |
Earth Elemental | CREATURE_EARTH_ELEMENTAL | 87 |
Fire Elemental | CREATURE_FIRE_ELEMENTAL | 85 |
Phoenix | CREATURE_PHOENIX | 91 |
Water Elemental | CREATURE_WATER_ELEMENTAL | 86 |
Wolf | CREATURE_WOLF | 113 |
Manticore | CREATURE_MANTICORE | 115 |
Mummy | CREATURE_MUMMY | 116 |
You can discuss this guide and ask more about the cheats in the Heroes Community dedicated forum.
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Thanks to Curio for creating these pages!